– a lot of code gets thrown out -> if you see yourself writing a lot of code or spending a lot of time on a feature, stop.
– most of the panelists make all their money on virtual money and almost no money on banner ads
– take advantage of best-practices
— gift giving
— reverse bell-curve pricing to qty sold
— limited edition goods
— aftermarket for virtual goods
– create and control scarcity
— check out user-generated scarcity
– create games across profiles
– don’t raise prices. set expectations and leave yourself an open door by saying items are offered at this price only for a limited time
– offerpal?
– currency inflation
— ingame currency vs outside market
— use metrics to track sinks and sources